

Once the west bridge is relatively clear, Stephen rumbles over it and toward their permanent base in his tank of mass destruction and unleashes hell for as long as he can. All the while I'm liberally picking off infantry as they come sauntering past hoping for something that they'll never, ever get.

I, stationed just south of the west bridge, crouch behind cover and keep my team aware of incoming armor and units. Westward bound, Fran sneaks across the river as a sniper and lays down a target for Daniel. Dan the artillery man pelts the east end preventing enemy armor from crossing the furthest most of the two vital bridges and doing an end-around on us. Battlefield, sorely lacking more rush maps of its own, really needed this one in the expansion, and it is a hoot to play.Īs the Axis, the key to victory lies in setting up strong defensive positions and always coordinating with one other, filling roles and sticking to them.

There they assemble and move forward, attempting to take base after Axis controlled base until finally reaching the top, where a large monastery with two bases facing each other sits ominously. The allies, desperate for a base, start at their permanent location on the north side at the bottom of a long, straight, hilly, hill. The first match, Monte Cassino, is literally a rush.

That's right, Buttsy, Fatty, myself, Talmadge, Mana, and Franjo were all on hand to lay down the hurt in a big, big way. Out of the four matches we played, one of our players made first place four times. Out of the four matches we played, our team won four times. As expected, IGN came out on top every single time. Today, Electronic Arts, the world's largest games publisher, invited IGNers and at least four other big name games media publications, themselves, and even the developers at DICE to partake in several not so friendly rounds of Road to Rome.
